![]() ![]() ![]() ![]() Training and keeping elite troops is pretty common, it wasn't really about replacing the lower rank rabble with new lower rank rabble >can be fixed by making battles not to the last man. My issue is that the turks implement a complicated system, that they can't get to run properly, that just has no clear advantages over a much simpler system that won't break all the fucking time You could have the AI patrol settlements the way it does now and add troops per script based on the stats of the lord and the settlement. To add to that, it's not that the recruitment system can't work, with the right balancing and a non retarded AI it could, but that even when it works, there's no advantage over just using scripted recruitment other than being able to say "THEY DO IT JUST LIKE THE PLAYER!". 1.1.0 is still barely an improvement on launch, and the mod tools are basically limited to reskins with no animations. >"Is the game good yet/have mods fixed the game yet?" ![]() >The American Civil War Mod: Revived! 1.65 NEW MODS: (Link your new mod posts to the OP to make them easier to find). Repository doc (user made banners with codes): The Banner maker tool generates a code that you copy and you Ctrl+V into the game while in the banner editor. NEWS : Reskinning tools for modders released: READ THE PASTEBINS BEFORE ASKING QUESTIONS. ![]()
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