Though he battled with brutal ferocity and slaughtered many, he was defeated by Cenarius and his followers and sent back into the Twisting Nether when the Well of Eternity was destroyed.Īlthough his forces were ultimately defeated and forced to flee from Azeroth, Mannoroth was pleased with the level of carnage that he had inflicted. He singlehandedly slaughtered entire regiments of Kaldorei defenders and sowed chaos by unleashing squads of doomguards across the land. Mannoroth was among the demons who ventured into Kalimdor during the War of the Ancients.
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Training and keeping elite troops is pretty common, it wasn't really about replacing the lower rank rabble with new lower rank rabble >can be fixed by making battles not to the last man. My issue is that the turks implement a complicated system, that they can't get to run properly, that just has no clear advantages over a much simpler system that won't break all the fucking time You could have the AI patrol settlements the way it does now and add troops per script based on the stats of the lord and the settlement. To add to that, it's not that the recruitment system can't work, with the right balancing and a non retarded AI it could, but that even when it works, there's no advantage over just using scripted recruitment other than being able to say "THEY DO IT JUST LIKE THE PLAYER!". 1.1.0 is still barely an improvement on launch, and the mod tools are basically limited to reskins with no animations. >"Is the game good yet/have mods fixed the game yet?" >The American Civil War Mod: Revived! 1.65 NEW MODS: (Link your new mod posts to the OP to make them easier to find). Repository doc (user made banners with codes): The Banner maker tool generates a code that you copy and you Ctrl+V into the game while in the banner editor. NEWS : Reskinning tools for modders released: READ THE PASTEBINS BEFORE ASKING QUESTIONS. It's a matter of preference, but if you like them both and can use them both well, then you need to understand that they can be used for different purposes for example, the Navid can be used for taking out soft vehicles if necessary, while the SPMG is good for accurate fire, but it's also very versatile and can do nearly anything that the Navid can do if you know how to do it with the SPMG. Navid hits harder and fires more quickly, but it's less accurate, has a slower muzzle velocity, and has less penetration than the SPMG. You have your answers here from other people, but I just want to sum it up: |
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